(Only on invite from school)
Klapp is a simple and intuitive solution that simplifies and digitalizes the communication between school, parents and students. Klapp allows the transmission of messages and files in private messages or as a chat. School appointments and absence messages are clearly displayed in the calendar, which can also be synchronized with the local calendar app. Video conferencing is integrated into Klapp. Printed letters, chain telephones, information booklets, absence notification via phone and a clogged pinboard are a thing of the past.
What's New in the Latest Version 4.1.3
Last updated on Jul 6, 2024
In the latest version of Klapp, the logout issue has been resolved.
KlappKlapp is a classic German card game for 3 or 4 players that involves strategic bidding, trick-taking, and bluffing. The goal of the game is to be the first player or team to reach a predetermined number of points by winning tricks and fulfilling bids.
Setup:
* A standard deck of 32 cards is used, consisting of 8 cards in each of the four suits: hearts, diamonds, spades, and clubs.
* Players are dealt 8 cards each if there are 3 players or 6 cards each if there are 4 players.
* The remaining cards are placed face down in a pile in the center of the table.
Gameplay:
* The player to the left of the dealer starts the game by making a bid.
* A bid consists of a number (1-8) and a suit (hearts, diamonds, spades, or clubs).
* The number represents the number of tricks the player believes they can take.
* The suit represents the trump suit for the round.
* After making a bid, the player leads with a card.
* Other players must follow suit if possible. If they cannot, they may play any card, including a trump card.
* The highest card of the suit led or the highest trump card wins the trick.
* The player who wins the trick collects the cards and leads the next trick.
Bidding and Tricking:
* Players must bid at least 1 and no more than the number of cards they hold in their hand.
* If a player believes they cannot win any tricks, they may pass.
* If all players pass, the hand is redealt.
* If a player takes as many tricks as they bid, they score the number of points equal to their bid.
* If a player takes more tricks than they bid, they score the number of points equal to the number of tricks taken.
* If a player takes fewer tricks than they bid, they lose the number of points equal to the difference between their bid and the number of tricks taken.
Special Rules:
* Klapp: If a player believes they can take all 8 tricks, they may declare "Klapp." If they succeed, they score 8 points; if they fail, they lose 8 points.
* Herz Ass: The Ace of Hearts is a special card that is always worth 1 point.
* Seven of Hearts: The Seven of Hearts is a penalty card that loses 1 point for each trick it is taken in.
Winning:
* The game continues until a player or team reaches a predetermined number of points, typically 50 or 100.
* The player or team with the highest score at the end of the game wins.
(Only on invite from school)
Klapp is a simple and intuitive solution that simplifies and digitalizes the communication between school, parents and students. Klapp allows the transmission of messages and files in private messages or as a chat. School appointments and absence messages are clearly displayed in the calendar, which can also be synchronized with the local calendar app. Video conferencing is integrated into Klapp. Printed letters, chain telephones, information booklets, absence notification via phone and a clogged pinboard are a thing of the past.
What's New in the Latest Version 4.1.3
Last updated on Jul 6, 2024
In the latest version of Klapp, the logout issue has been resolved.
KlappKlapp is a classic German card game for 3 or 4 players that involves strategic bidding, trick-taking, and bluffing. The goal of the game is to be the first player or team to reach a predetermined number of points by winning tricks and fulfilling bids.
Setup:
* A standard deck of 32 cards is used, consisting of 8 cards in each of the four suits: hearts, diamonds, spades, and clubs.
* Players are dealt 8 cards each if there are 3 players or 6 cards each if there are 4 players.
* The remaining cards are placed face down in a pile in the center of the table.
Gameplay:
* The player to the left of the dealer starts the game by making a bid.
* A bid consists of a number (1-8) and a suit (hearts, diamonds, spades, or clubs).
* The number represents the number of tricks the player believes they can take.
* The suit represents the trump suit for the round.
* After making a bid, the player leads with a card.
* Other players must follow suit if possible. If they cannot, they may play any card, including a trump card.
* The highest card of the suit led or the highest trump card wins the trick.
* The player who wins the trick collects the cards and leads the next trick.
Bidding and Tricking:
* Players must bid at least 1 and no more than the number of cards they hold in their hand.
* If a player believes they cannot win any tricks, they may pass.
* If all players pass, the hand is redealt.
* If a player takes as many tricks as they bid, they score the number of points equal to their bid.
* If a player takes more tricks than they bid, they score the number of points equal to the number of tricks taken.
* If a player takes fewer tricks than they bid, they lose the number of points equal to the difference between their bid and the number of tricks taken.
Special Rules:
* Klapp: If a player believes they can take all 8 tricks, they may declare "Klapp." If they succeed, they score 8 points; if they fail, they lose 8 points.
* Herz Ass: The Ace of Hearts is a special card that is always worth 1 point.
* Seven of Hearts: The Seven of Hearts is a penalty card that loses 1 point for each trick it is taken in.
Winning:
* The game continues until a player or team reaches a predetermined number of points, typically 50 or 100.
* The player or team with the highest score at the end of the game wins.