RealSkill

RealSkill

App Name RealSkill
Genre
Size https://www.66xz.com/apps/sports/
Latest Version 1.1.90
MOD Info Premium Unlocked
Get it On Google Play
Download XAPK(54.5 MB)

RealSkill consists of 10 training checklist programs for anyone.

MICAH LANCASTER’S RealSkill consists of 10 training checklist programs for anyone who wants to enhance their basketball skills to an elite level – from youth to pros.

The Checklist Training System is made up of five innovative and effective training programs that utilize the exact system that Micah Lancaster has used and proven successful for young players to NBA All-Stars. The RealSkill includes the RealSkill Essentials, DrillMat System, All-Around RealSkill, RealFootwork Checklist, RealShooter Checklist, RealFinishing Checklist, RealMovement Checklist, RealHandles Checklist, I’m Possible Kids and RealLive Workouts.

HOW EACH CHECKLIST APP WORKS

YOUR TRAINING, YOUR SCHEDULE

Only have 20 minutes to train? Just complete one checklist assignment. Have more time available? Simply check as many training assignments off your list as you can, all on your schedule. Micah Lancaster’s RealSkill approach takes all the guesswork and pressure off, allowing you to simply focus on your training progress.

TRAINING THAT EVOLVES WITH THE MODERN GAME

Micah didn’t stop at customized training. Because the modern game evolves every single day, the RealSkill system is designed to guarantee you’ll always get the exact training you need as your game continues to improve and evolve.

TRACK YOUR PROGRESS, TAKE NOTES, SET REMINDERS

From Micah’s most basic training methods to his most advanced, all are essential. Each checklist program allows you to track your training progress, take detailed notes, and set personal reminders using app tabs like “Favorites”, “Needs Work”, and more. Micah has made it easier than ever to come back and master every game-changing skill as often as you want, putting the checklist process completely in your control.

NEW TRAINING ASSIGNMENTS EVERY MONTH

The Checklist Training System allows you to experience new training assignments every month, putting the guess-work behind you.

ELITE TRAINING, CUSTOMIZED TO YOUR SKILL LEVEL

Every year, Micah successfully trains every skill level, from the youngest players to best of the best in the NBA.

No matter your age, skill level, or what your current game looks like, the RealSkill approach is fully customized to meet all of your personal training needs, delivering game-ready results today.

HIGHLY DETAILED VIDEO & AUDIO TUTORIALS

Throughout every tutorial in each training checklist, Micah teaches you each of his methods with the painstaking detail he’s known for around the world. You’ll understand exactly how to perform and improve each training method, and why each item on the checklist is going to change your game!

NO PARTNER? NO PROBLEM.

With the training checklist system, Micah literally is your training partner and coach. He’s designed every single assignment in his checklist to give you truly world-class training, all on your own.

Terms of use -> https://www.possibletraining.com/terms-conditions2/

Privacy policy -> https://www.possibletraining.com/privacy2/

What's New in the Latest Version 1.1.90

Last updated on Jun 20, 2024

Minor bug fixes and improvements. Install or update to the newest version to check it out!

RealSkill: A Comprehensive Guide to the Rating System

RealSkill is an advanced rating system developed by Microsoft Research and widely used in various competitive games and online platforms. It aims to provide accurate and reliable skill estimates for individual players or teams by analyzing their performance over time.

Core Concepts

* Skill: A measure of a player's or team's ability in a particular game or activity.

* Rating: A numerical representation of a player's skill, typically expressed as a Gaussian distribution with a mean and standard deviation.

* Elo: A similar rating system often used in chess and other competitive games.

Key Features

* Bayesian Framework: RealSkill employs Bayesian statistics to estimate player skill, incorporating both historical data and current performance.

* Dynamic Ratings: Ratings are constantly updated based on new match results, allowing for real-time adjustments to player skill estimates.

* Skill Dispersion: RealSkill models the uncertainty associated with skill estimates, providing a range of possible skill values for each player.

* Team Ratings: It can handle both individual and team-based competitions, estimating skill ratings for both players and teams.

Rating Calculation

RealSkill calculates player ratings based on the following factors:

* Match Outcomes: The results of previous matches, including wins, losses, and draws.

* Opponent Skill: The skill ratings of the opponents faced in each match.

* Time Decay: Older matches are gradually weighted less in the rating calculation to account for skill changes over time.

Advantages

* Accuracy: RealSkill provides highly accurate skill estimates by considering a wide range of factors and employing sophisticated statistical models.

* Dynamic: Ratings are constantly adjusted based on new data, ensuring they remain up-to-date and reflect current player skill levels.

* Robust: The system is robust to noise and outliers in match results, reducing the impact of individual exceptional or poor performances.

* Versatile: RealSkill can be applied to a variety of competitive games and activities, including online games, esports, and physical sports.

Applications

RealSkill has numerous applications in competitive gaming and online platforms:

* Matchmaking: Used to create fair and balanced matches by pairing players with similar skill levels.

* Player Rankings: Provides a standardized way to compare player skills and create leaderboards.

* Team Formation: Assists in forming balanced teams by considering the skill levels of individual players.

* Skill Analysis: Allows players and coaches to track skill progression and identify areas for improvement.

Limitations

* Data Dependency: RealSkill requires a sufficient amount of match data to produce reliable skill estimates.

* Calibration: The system needs to be calibrated periodically to ensure the accuracy of ratings.

* Subjectivity: Skill ratings may be influenced by the specific game or activity being played, and can vary across different platforms or competitions.

RealSkill consists of 10 training checklist programs for anyone.

MICAH LANCASTER’S RealSkill consists of 10 training checklist programs for anyone who wants to enhance their basketball skills to an elite level – from youth to pros.

The Checklist Training System is made up of five innovative and effective training programs that utilize the exact system that Micah Lancaster has used and proven successful for young players to NBA All-Stars. The RealSkill includes the RealSkill Essentials, DrillMat System, All-Around RealSkill, RealFootwork Checklist, RealShooter Checklist, RealFinishing Checklist, RealMovement Checklist, RealHandles Checklist, I’m Possible Kids and RealLive Workouts.

HOW EACH CHECKLIST APP WORKS

YOUR TRAINING, YOUR SCHEDULE

Only have 20 minutes to train? Just complete one checklist assignment. Have more time available? Simply check as many training assignments off your list as you can, all on your schedule. Micah Lancaster’s RealSkill approach takes all the guesswork and pressure off, allowing you to simply focus on your training progress.

TRAINING THAT EVOLVES WITH THE MODERN GAME

Micah didn’t stop at customized training. Because the modern game evolves every single day, the RealSkill system is designed to guarantee you’ll always get the exact training you need as your game continues to improve and evolve.

TRACK YOUR PROGRESS, TAKE NOTES, SET REMINDERS

From Micah’s most basic training methods to his most advanced, all are essential. Each checklist program allows you to track your training progress, take detailed notes, and set personal reminders using app tabs like “Favorites”, “Needs Work”, and more. Micah has made it easier than ever to come back and master every game-changing skill as often as you want, putting the checklist process completely in your control.

NEW TRAINING ASSIGNMENTS EVERY MONTH

The Checklist Training System allows you to experience new training assignments every month, putting the guess-work behind you.

ELITE TRAINING, CUSTOMIZED TO YOUR SKILL LEVEL

Every year, Micah successfully trains every skill level, from the youngest players to best of the best in the NBA.

No matter your age, skill level, or what your current game looks like, the RealSkill approach is fully customized to meet all of your personal training needs, delivering game-ready results today.

HIGHLY DETAILED VIDEO & AUDIO TUTORIALS

Throughout every tutorial in each training checklist, Micah teaches you each of his methods with the painstaking detail he’s known for around the world. You’ll understand exactly how to perform and improve each training method, and why each item on the checklist is going to change your game!

NO PARTNER? NO PROBLEM.

With the training checklist system, Micah literally is your training partner and coach. He’s designed every single assignment in his checklist to give you truly world-class training, all on your own.

Terms of use -> https://www.possibletraining.com/terms-conditions2/

Privacy policy -> https://www.possibletraining.com/privacy2/

What's New in the Latest Version 1.1.90

Last updated on Jun 20, 2024

Minor bug fixes and improvements. Install or update to the newest version to check it out!

RealSkill: A Comprehensive Guide to the Rating System

RealSkill is an advanced rating system developed by Microsoft Research and widely used in various competitive games and online platforms. It aims to provide accurate and reliable skill estimates for individual players or teams by analyzing their performance over time.

Core Concepts

* Skill: A measure of a player's or team's ability in a particular game or activity.

* Rating: A numerical representation of a player's skill, typically expressed as a Gaussian distribution with a mean and standard deviation.

* Elo: A similar rating system often used in chess and other competitive games.

Key Features

* Bayesian Framework: RealSkill employs Bayesian statistics to estimate player skill, incorporating both historical data and current performance.

* Dynamic Ratings: Ratings are constantly updated based on new match results, allowing for real-time adjustments to player skill estimates.

* Skill Dispersion: RealSkill models the uncertainty associated with skill estimates, providing a range of possible skill values for each player.

* Team Ratings: It can handle both individual and team-based competitions, estimating skill ratings for both players and teams.

Rating Calculation

RealSkill calculates player ratings based on the following factors:

* Match Outcomes: The results of previous matches, including wins, losses, and draws.

* Opponent Skill: The skill ratings of the opponents faced in each match.

* Time Decay: Older matches are gradually weighted less in the rating calculation to account for skill changes over time.

Advantages

* Accuracy: RealSkill provides highly accurate skill estimates by considering a wide range of factors and employing sophisticated statistical models.

* Dynamic: Ratings are constantly adjusted based on new data, ensuring they remain up-to-date and reflect current player skill levels.

* Robust: The system is robust to noise and outliers in match results, reducing the impact of individual exceptional or poor performances.

* Versatile: RealSkill can be applied to a variety of competitive games and activities, including online games, esports, and physical sports.

Applications

RealSkill has numerous applications in competitive gaming and online platforms:

* Matchmaking: Used to create fair and balanced matches by pairing players with similar skill levels.

* Player Rankings: Provides a standardized way to compare player skills and create leaderboards.

* Team Formation: Assists in forming balanced teams by considering the skill levels of individual players.

* Skill Analysis: Allows players and coaches to track skill progression and identify areas for improvement.

Limitations

* Data Dependency: RealSkill requires a sufficient amount of match data to produce reliable skill estimates.

* Calibration: The system needs to be calibrated periodically to ensure the accuracy of ratings.

* Subjectivity: Skill ratings may be influenced by the specific game or activity being played, and can vary across different platforms or competitions.